Tools Programmer | Development Team, Ubisoft Entertainment | Pune, India
- Led a team of 4 engineers to conceptualize and develop a cloud-based configuration management system using Microsoft Azure, taking full product ownership and managing the product roadmap, resulting in a 10x productivity boost across all departments.
- Led a team of 4 programmers in designing AI systems for adaptive NPC (non-playable characters) behaviour, using ML algorithms to boost product performance thereby increasing user engagement by 2x.
- Scaled the telemetry systems to collect real-time game data across all studios, cutting down debugging times by ~50%.
- Collaborated with design, engineering, and QA teams in an agile environment, leveraging CI/CD pipelines to consistently deliver well ahead of timelines, reducing development cycle time by ~20% while meeting stakeholder expectations.
Tools Programmer | Development Team, Ubisoft Entertainment | Stockholm, Sweden
- Led a cross-functional team of 6 engineers to design and develop an Entity Editor tool which removed major workflow barriers for art and animation departments increasing productivity by ~30%.
- Led a cross-functional team of 6, including artists, animators, programmers, and QA testers, to develop Generative AI systems which used ML models to generate the world dynamically, thereby optimizing resource allocation and increasing productivity by 2x.
- Implemented Python automation scripts to streamline and improve the processes within the SDLC, reducing redundancy by ~80%.
- Conceptualized and developed a proprietary telemetry system as an individual contributor, using SQL, C++ and Python to enable data-driven decision-making through real-time insights on game server performance, enhancing QA team efficiency by ~50%.
- Created an internal product to streamline troubleshooting and improve cross-functional efficiency, reducing debugging time by ~25%.
- Designed data-driven tools to align product features with stakeholder expectations and shape product roadmaps, streamlining decision-making and optimizing iteration cycles for ~35% faster and more effective outcomes.
Associate Game Tools Programmer | Engine Team, Rockstar Games | Bengaluru, India
- Led a cross-functional team of 5 to develop Rockstar’s proprietary Generative AI tools for procedural world generation, optimizing workflows and reducing design time by ~30%, resulting in an estimated 20% reduction in project costs.
- Led a team of 2 to overhaul, optimize and revamp the in game live edit system, increasing efficiency significantly and adding support for continuous product iteration thereby boosting the productivity of artist and animation teams by ~50%.
- Developed the telemetry system that provided actionable data to key stakeholders enabling them to use descriptive and predictive analytics to align product decisions with user engagement goals, improving user engagement by 20% within 6 months.
- Collaborated with a cross-functional team, leveraging scrum methodologies to rapidly iterate and refine product features, ensuring alignment with user expectations and achieving a 17% faster time-to-market.
- Developed Grand Theft Auto 6 (GTA 6), the recently released YouTube trailer of which became that platform's highest-viewed non-music upload in 24 hrs.
- Developed Red Dead Redemption 2, the 7th best-selling game of all time (65 million copies worldwide), generating ~$3.3 bn in revenue.
Junior Game Tools Programmer | Engine Team, Rockstar Games | Bengaluru, India
- Integrated ML models to automate environmental asset generation, improving game scalability and world-building efficiency by 50%.
- Utilized project management tools like Jira, Perforce, GitLab, Confluence, and Miro extensively in an agile environment to streamline workflows and enhance collaboration, reducing project turnaround time by 20%.
- Collaborated with senior developers to troubleshoot and debug existing tools, resulting in a 25% reduction in system errors.
- Developed and maintained tools and features, enhancing the development pipeline by optimizing full-stack and web technology design, which improved development efficiency by 30%.
- Developed Grand Theft Auto 5 (GTA 5), the 2nd most sold game of all time (200 million copies worldwide), generating $8.93 bn in revenue.